In the game in which I am mod, they recently made some changes that violated a particular object. After talking with someone who understood to fix it, they only the information they gave me, this is what they “fixed” and will no longer share.
Basically, I'm trying to remember how to dump the contents of the memory of a class object at runtime. I vaguely remember how I did something like this before, but it was a very long time. Any help remembered on how to do this would be greatly appreciated.
c ++
Josh renwald
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