Here I addubviews (UIImageViews) everything works on the simulator, but not on the device (iOS 4.1) wtf !?
- (void)addChips:(int)value { UIImage *chipImage; switch (value) { case 5: chipImage = [UIImage imageNamed:@"5chip"]; break; case 25: chipImage = [UIImage imageNamed:@"25chip"]; break; case 100: chipImage = [UIImage imageNamed:@"100chip"]; break; case 500: chipImage = [UIImage imageNamed:@"500chip"]; break; default: break; } int chipCount = [chipsOnBet count]; UIImageView *addChip = [[UIImageView alloc] initWithImage:chipImage]; addChip.opaque = YES; addChip.frame = CGRectMake((kStackOffset * chipCount) + 131, 268, 57, 57); [self.view addSubview:addChip]; [chipsOnBet addObject:addChip]; [addChip release]; }
iphone uiview uiimageview
Daniel granger
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