I plan to develop a 2D game for Android devices without a special graphics processor such as HTC Wildfire. I remember from a PC that OpenGL is usually chosen over something like SDL for 2D graphics because of speed and capabilities.
Android has two APIs for graphics:
- "Normal" 2D API (does it have a name?)
- OpenGL ES 2.0
What benefits should I use for a 2D game that should run on Android devices without a dedicated GPU?
android opengl-es graphics 2d
Joberbert
source share