I am working on the Augmented Reality project using a marker (which is a checkerboard) that takes webcam images and inserts a 2D / 3D object into the checkerboard plane (in real time).
Using openCV, I was able to detect the corners of a checkerboard and draw it.
I used Direct3D to render the frame (using orthogonal projection), so that later I can use it to design 2d / 3d objects.
Now I'm stuck at this point. I know that there are libraries like ARToolkit, etc., but I want to understand the technique and algorithm. How to find a transformation matrix that can display a 3D object in the plane of a checkerboard?
algorithm augmented-reality transformation direct3d
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