I like to make an application, something like a little paint, I need to get a bitmap, draw it on the canvas, and then draw it (using figer) ... So, I have this code:
import java.io.File; import java.io.FileOutputStream; import java.util.ArrayList; import android.content.Context; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Path; import android.os.Environment; import android.util.Log; import android.graphics.Bitmap; import android.view.MotionEvent; import android.view.View; import android.view.View.OnTouchListener; public class DrawView extends View implements OnTouchListener { private Canvas mCanvas; private Path mPath; public Paint mPaint; private ArrayList<Path> paths = new ArrayList<Path>(); private boolean start = true; public DrawView(Context context) { super(context); setFocusable(true); setFocusableInTouchMode(true); this.setOnTouchListener((OnTouchListener) this); mPaint = new Paint(); mPaint.setAntiAlias(true); mPaint.setDither(true); mPaint.setColor(Color.BLACK); mPaint.setStyle(Paint.Style.STROKE); mPaint.setStrokeJoin(Paint.Join.ROUND); mPaint.setStrokeCap(Paint.Cap.ROUND); mPaint.setStrokeWidth(4); mPaint.setDither(true); mPaint.setFilterBitmap(true); mCanvas = new Canvas(); mPath = new Path(); paths.add(mPath); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); } @Override protected void onDraw(Canvas canvas) { for (Path p : paths) { canvas.drawPath(p, mPaint); } if (start) { Bitmap bmp = BitmapFactory.decodeResource(getResources(), R.drawable.v01); canvas.drawBitmap(bmp, 0, 0, mPaint); start = false; } } private float mX, mY; private static final float TOUCH_TOLERANCE = 4; private void touch_start(float x, float y) { mPath.reset(); mPath.moveTo(x, y); mX = x; mY = y; } private void touch_move(float x, float y) { float dx = Math.abs(x - mX); float dy = Math.abs(y - mY); if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) { mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2); mX = x; mY = y; } } private void touch_up() { mPath.lineTo(mX, mY);
With this code, I can draw on top of the canvas and get the bitmap in the first place ... But, if I touch, the bitmap disappears, which causes every onTouch event that I draw again based on the path ... How can I do things that I like? I mean, get a bitmap and draw it ...
java android bitmap android-canvas draw
Leonardo Sapuy Jun 07 '13 at 17:24 2013-06-07 17:24
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