typedef struct elem_ { float f1; float f2; } elem; elem data[9] = { 0.0f }; CvMat mat = cvMat(3, 3, CV_32FC2, data ); float f1 = CV_MAT_ELEM(mat, elem, row, col).f1; float f2 = CV_MAT_ELEM(mat, elem, row, col).f2; CV_MAT_ELEM(mat, elem, row, col).f1 = 1212.0f; CV_MAT_ELEM(mat, elem, row, col).f2 = 326.0f;
Update: for OpenCV2.0
1. select one type to represent the item
Mat (or CvMat) has 3 dimensions: row, col, channel.
We can access one element (or pixel) in the matrix by specifying a row and a column.
CV_32FC2 means the item has a 32-bit floating-point value with two channels.
Thus, the element in the above code is a valid representation of CV_32FC2 .
You can use other views that you like. For example:
typedef struct elem_ { float val[2]; } elem; typedef struct elem_ { float x;float y; } elem;
OpenCV2.0 adds some new types to represent an element in a matrix, for example:
template<typename _Tp, int cn> class CV_EXPORTS Vec // cxcore.hpp (208)
So we can use Vec<float,2> to represent CV_32FC2 or use:
typedef Vec<float, 2> Vec2f;
Check out the source code to get more of the type that your element can represent.
Here we use Vec2f
2. access to the item
The easiest and most efficient way to access an element in the Mat class is Mat :: at.
It has 4 overloads:
template<typename _Tp> _Tp& at(int y, int x); // cxcore.hpp (868) template<typename _Tp> const _Tp& at(int y, int x) const; // cxcore.hpp (870) template<typename _Tp> _Tp& at(Point pt); // cxcore.hpp (869) template<typename _Tp> const _Tp& at(Point pt) const; // cxcore.hpp (871) // defineded in cxmat.hpp (454-468) // we can access the element like this : Mat m( Size(3,3) , CV_32FC2 ); Vec2f& elem = m.at<Vec2f>( row , col ); // or m.at<Vec2f>( Point(col,row) ); elem[0] = 1212.0f; elem[1] = 326.0f; float c1 = m.at<Vec2f>( row , col )[0]; // or m.at<Vec2f>( Point(col,row) ); float c2 = m.at<Vec2f>( row , col )[1]; m.at<Vec2f>( row, col )[0] = 1986.0f; m.at<Vec2f>( row, col )[1] = 326.0f;
3. interact with the old interface
Mat provides 2 conversion functions:
// converts header to CvMat; no data is copied // cxcore.hpp (829) operator CvMat() const; // defined in cxmat.hpp // converts header to IplImage; no data is copied operator IplImage() const; // we can interact a Mat object with old interface : Mat new_matrix( ... ); CvMat old_matrix = new_matrix; // be careful about its lifetime CV_MAT_ELEM(old_mat, elem, row, col).f1 = 1212.0f;