These are my headers before I upgraded to the new SDK:
#pragma once #ifndef _EXTERNAL_DEPENDENCIES_H_ #define _EXTERNAL_DEPENDENCIES_H_ #if defined(DEBUG) || defined(_DEBUG) #define _CRTDBG_MAP_ALLOC #include <crtdbg.h> #endif #include <windows.h> #include <time.h> #include <mmsystem.h> #include <cassert> #include <ctime> #include <algorithm> #include <string> #include <sstream> #include <fstream> #include <vector> #include <assert.h> #include <fcntl.h> #include <pdh.h> #include <stack> #include <map> #include <memory> #include <random> #include <xaudio2.h> #include <x3daudio.h> #include <xaudio2fx.h> #include <ogg\ogg.h> #include <ogg\os_types.h> #include <vorbis\codec.h> #include <vorbis\vorbisenc.h> #include <vorbis\vorbisfile.h> #include "d3dx11Effect.h" #include <d3dx11.h> #include <xnamath.h> #include <dxerr.h> #include <dinput.h> #include <d3dcommon.h> #include <dxgi.h> #include <d3d11.h> #include <d3dcompiler.h> #include <d3dx10math.h> #include <d3dx11async.h> #include <D3DX11tex.h> #include <gdiplus.h> #pragma comment (lib, "gdiplus.lib") #pragma comment (lib, "winmm.lib") #pragma comment (lib, "dxguid.lib") #pragma comment (lib, "d3dx9d.lib") #pragma comment (lib, "d3dx10d.lib") #pragma comment (lib, "d3d11.lib") #pragma comment (lib, "d3dx11.lib") #pragma comment (lib, "dxgi.lib") #pragma comment (lib, "dxgi.lib") #pragma comment (lib, "dxerr.lib") #pragma comment (lib, "d3dx10.lib") #pragma comment (lib, "wsock32.lib") #pragma comment (lib, "dinput8.lib") #pragma comment (lib, "dxguid.lib") #pragma comment (lib, "pdh.lib") #pragma comment (lib, "comctl32.lib") #pragma comment (lib, "xaudio2.lib") #pragma comment (lib, "x3daudio.lib") #pragma comment (lib, "libogg.lib") #pragma comment (lib, "libogg_static.lib") #pragma comment (lib, "libvorbis.lib") #pragma comment (lib, "libvorbisfile.lib") #pragma warning (disable : 4482) #endif
At least half of them are missing in the new SDK ...
Most of the main DirectX headers are renamed, I went around this, but half of them are simply missing, like Dxerr.h and d3dx11async.h and even d3dx10math.h / xnamath.h (oh and when I turn on DirectXMath. H it still says XMFLOAT3 undefined). I donโt know what to do now, is it not talking about how to transfer the DirectX SDK to the Windows SDK 8.0 from June 2010?
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