To make the correct CORS request, you must set the image's cross origin property to "Anonymous". This example is from the Mozilla Developer Network.
var img = new Image, canvas = document.createElement("canvas"), ctx = canvas.getContext("2d"), src = "http://example.com/image"; // insert image url here img.crossOrigin = "Anonymous"; img.onload = function() { canvas.width = img.width; canvas.height = img.height; ctx.drawImage( img, 0, 0 ); localStorage.setItem( "savedImageData", canvas.toDataURL("image/png") ); } img.src = src; // make sure the load event fires for cached images too if ( img.complete || img.complete === undefined ) { img.src = "data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///ywAAAAAAQABAAACAUwAOw=="; img.src = src; }
Browser support excludes any known version of IE and unreleased versions of Safari. Firefox and Chrome have many years of support.
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