The output shows that the maximum texture sizes:
For 1D textures 65536 For 2D textures 65536 * 65535 For 3D textures 2048 * 2048 * 2048
If you need a size in bytes, multiply it by the maximum number of channels (4) and the maximum sub-pixel size (4B).
(For multilayer textures, multiply the corresponding numbers you got for the sizes by the number of maximum levels you got.)
However, this is the maximum size for a single texture, not the available memory for all textures.
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