You are faced with one very simple problem, as you said:
'I want to determine the coordinates of points C and D, which can be easy if I do not try to find the coordinates of "Origin bis".
But these coordinates are related to each other, so without one (or another value, such as an angle) you cannot have another. If you try it in 3D, you just let the 3D engine define the "Origin bis" and do the calculations for C and D itself.
So, regardless of whether you need an “Original Encore,” another value that refers to the red line or your Rect, for which you can calculate the placement of C and D.
I remember how this was done, and sometimes it’s better to just keep it simple, you either define the “Original Encore” (it can be either stationary or move along with the player / background) and get C and D you have A and B only that you use the bottom line than the red line, or, as I would do, after you have A and B, just skew / rotate your projection from these points a little further, and you will get something the same like the "Original Encore" that follows the player. This works great when modeling a “sensation of something real,” but, unfortunately, it has been said to look real, depending on what you are portraying. We don’t know which areas are above or below the red line (sky / earth, earth / water) and whether Origin and Origin bis are your light source, vanishing point, etc.
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