Omit drawing calls without drawing things that are not visible

I was looking for methods to optimize my game.

I thought, is there a way not to draw objects that are in camera view but not visible to the viewer?

The fact is that I need to reduce my calls to appeal and at any given time there are at least 12 game objects that are not visible to the camera. It can be done?

+6
source share
2 answers

What you are looking for is called occlusion culling, and the built-in function in Unity . To reduce the number of callbacks, there are a few more methods interesting for your task:

+5
source

Kay is right, to reduce the call of drawing objects that are not visible, you need to use occlusion exfoliation,

and if you still want to reduce callbacks, you should use Purdyjo’s free unity plugin, “ Draw Minimizer, ” available in the asset store.
and here is his one video tutorial

+3
source

All Articles