How to use UIView with CCLayer cocos2d?

I play a short video with CCVideoPlayer in cocos2d and at the end of it I capture the last frame of the video and I display it on the screen using UIView because trying to draw it on CCLayer makes the image appear with slightly different colors. I would suggest that this is because the way things are drawn in cocos2d differs from how they are drawn on UIView. Therefore, I need to somehow save the image on the screen. Using UIView, and I need to be able to draw sprites, etc. On top of this view. So my question is: is there a way to make CCLayer transparent so that the UIView containing the image can still be seen and then draw on top of the image using CCLayer? (PS I am using cocos2d v1.1.0-beta2b)

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After hours of researching and playing games with my code, I finally stumbled upon this LINK , which answered all the questions I had on this issue.

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