I have the following code:
glEnable(GL_POLYGON_OFFSET_LINE); glPolygonOffset(1,1); // or 40,40 etc... doesnt help at all
But the lines are still a z-fight, is this a common mistake or something else ...? My lines have a thickness of 1.0 ft, and I draw the lines that are in the last scene.
I also disabled GL_ALPHA_TEST and GL_LINE_SMOOTH and enabled GL_BLEND and GL_COLOR_LOGIC_OP
Edit: I already tried GL_POLYGON_OFFSET_FILL, it does not help.
Newbie
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