GDI + is already sorted under outdated graphics .
Alternative MS now covers Windows Presentation Foundation or WPF for short. It is also available under XP and has better performance than GDI +.
Or, as we did in the old days, write code from scratch (this is not for everyone, though). Or, alternatively, you can manipulate the buffers directly by locking the bitmap and going through the byte array to add convolution or averaging (as used for blurring).
As a side note: GDI + supports convolution through its Matrix class.
There is also DirectX , which is lower-level and high-performance.
Personally, I like / prefer GDI + and use buffer manipulation when necessary. I am not worried that this XP will not disappear in the near future, even when MS refuses to support it.
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