In my game that uses Three.js, my textures look blurry when I leave them. Due to the nature of my 16-bit retro style, I should not have anything blurry.
Any idea what I can do to solve this? I create my textures as follows:
var texture = new THREE.Texture( image, new THREE.UVMapping(), THREE.RepeatWrapping, THREE.RepeatWrapping, THREE.NearestFilter, THREE.LinearMipMapLinearFilter );

If I choose NearestFilter for both, the result looks pretty ugly and too sharp:

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