How to build (OpenGL Engine Ogre) SDK on Mac?

I am familiar with the OpenGL Ogre engine on Mac. I followed the steps below to configure SDK version 1.8.0 on mac

  • Go to http://www.ogre3d.org and click "Download."
  • Then click on “Download Ready SDK”.
  • Download the latest OSX SDK.
  • Double-click on .dmg to install it.
  • Drag the OgreSDK folder where you want to install the SDK
  • Launch Xcode and download OgreSDK/Samples/Samples.xcodeproj to build samples

I have a problem in the last step, when I opened the .xcodeproj file and tried to build the All_Build target, it gives this error:

 make -f /Applications/OgreSDK/CMakeScripts/ReRunCMake.make make[1]: *** No rule to make target `/Applications/CMake 2.8-8.app/Contents/share/cmake-2.8/Modules/CMakeCCompiler.cmake.in', needed by `CMakeFiles/cmake.check_cache'. Stop. make: *** [/Applications/OgreSDK/CMakeFiles/ZERO_CHECK] Error 2 Command /bin/sh failed with exit code 2 
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1 answer

Here is a guide that can help you with this.

In short, your problem is that you have not yet configured the assembly, you can create a makefile and configure your assembly using cmake , everything is described in the related manual.

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