I am familiar with the OpenGL Ogre engine on Mac. I followed the steps below to configure SDK version 1.8.0 on mac
- Go to http://www.ogre3d.org and click "Download."
- Then click on “Download Ready SDK”.
- Download the latest OSX SDK.
- Double-click on .dmg to install it.
- Drag the OgreSDK folder where you want to install the SDK
- Launch Xcode and download
OgreSDK/Samples/Samples.xcodeproj to build samples
I have a problem in the last step, when I opened the .xcodeproj file and tried to build the All_Build target, it gives this error:
make -f /Applications/OgreSDK/CMakeScripts/ReRunCMake.make make[1]: *** No rule to make target `/Applications/CMake 2.8-8.app/Contents/share/cmake-2.8/Modules/CMakeCCompiler.cmake.in', needed by `CMakeFiles/cmake.check_cache'. Stop. make: *** [/Applications/OgreSDK/CMakeFiles/ZERO_CHECK] Error 2 Command /bin/sh failed with exit code 2
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