This allocates 40 bytes on the stack. However, non-local variables are used for it, so I assume that the rest are used for alignment and arguments for a future function call.
Since function arguments are also passed on the stack, there must be space for anyone that this function wants to pass to another. This space can be allocated when making a call using push , but quite often allocate space once at the beginning of the function and simply use mov to place data at a position later. If your function uses 12 bytes for local variables, this leaves up to 28 function arguments that will be used later.
Can also be highlighted a bit for alignment. In addition to aligning the variables mentioned by Jerry, many systems expect the stack pointer to be aligned with a specific value, so you need to save this if you intend to make a function call. On 32-bit systems, this is often 8 bytes, but in this case there may also be 16.
source share