No, this is simply not true.
It really depends on what your particular game is doing. The essential question is: your game will be CPU intensive (or will require large amounts of memory).
- If not, stick with the SDK.
- If you do not know, because you have not written many games in the past, be sure to use the SDK.
- Even if it turns out to be part of a game that can work with additional processing power, you can always extract these parts into your own code during development as needed.
One of the reasons for choosing NDK over SDK is the presence of a huge background in C ++, which can make you more productive in this environment. However, given the current state of the toolboxes (convenient debugging, build time, easy access to SDK libraries, etc.), this is rarely effective.
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