Factors Affecting FPS on a Mobile Device in Unity

I am developing a game for a simple player. It worked for me. But when I tried to deploy it on the device, the FPS decreased to almost 3-4FPS. Can anyone point out what are the factors that reduce the FPS in a unity game.

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Minimize Draw calls, optimize shaders and reduce the number of vertices.

Graphical optimization

IOS optimization

This article may help.

And try deep profiling the game using Unity Profiler to find the memory overhead.

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