Note that Color.GetSaturation() and Color.GetBrightness() return HSL values, not HSV values.
The following code shows the difference.
Color original = Color.FromArgb(50, 120, 200); // original = {Name=ff3278c8, ARGB=(255, 50, 120, 200)} double hue; double saturation; double value; ColorToHSV(original, out hue, out saturation, out value); // hue = 212.0 // saturation = 0.75 // value = 0.78431372549019607 Color copy = ColorFromHSV(hue, saturation, value); // copy = {Name=ff3278c8, ARGB=(255, 50, 120, 200)} // Compare that to the HSL values that the .NET framework provides: original.GetHue(); // 212.0 original.GetSaturation(); // 0.6 original.GetBrightness(); // 0.490196079
The following C # code is what you want. It converts RGB and HSV using the algorithms described on Wikipedia . Ranges 0 - 360 for hue and 0 - 1 for saturation or value .
public static void ColorToHSV(Color color, out double hue, out double saturation, out double value) { int max = Math.Max(color.R, Math.Max(color.G, color.B)); int min = Math.Min(color.R, Math.Min(color.G, color.B)); hue = color.GetHue(); saturation = (max == 0) ? 0 : 1d - (1d * min / max); value = max / 255d; } public static Color ColorFromHSV(double hue, double saturation, double value) { int hi = Convert.ToInt32(Math.Floor(hue / 60)) % 6; double f = hue / 60 - Math.Floor(hue / 60); value = value * 255; int v = Convert.ToInt32(value); int p = Convert.ToInt32(value * (1 - saturation)); int q = Convert.ToInt32(value * (1 - f * saturation)); int t = Convert.ToInt32(value * (1 - (1 - f) * saturation)); if (hi == 0) return Color.FromArgb(255, v, t, p); else if (hi == 1) return Color.FromArgb(255, q, v, p); else if (hi == 2) return Color.FromArgb(255, p, v, t); else if (hi == 3) return Color.FromArgb(255, p, q, v); else if (hi == 4) return Color.FromArgb(255, t, p, v); else return Color.FromArgb(255, v, p, q); }