IOS: screen saver bypass

Just for thought, can we get around the Splash-Screen iPhone / iPad app while developing the app? Actually, I need an application without a Splash screen, but if I did not set the image for Splash in the X code, it will appear as a black screen after launching, I want to override this.

+6
source share
4 answers

Screensaver or Launch images are required, according to the recommendations of HIG .

You must provide at least one launch image. Typically, an iPhone app includes at least one launch image in portrait orientation; the iPad app includes at least one portrait image of the launch and at least one landscape image of the launch.

An application presented for viewing without a splash screen, Apple will not accept.

+8
source

I do not think that's possible. A pop-up screen is displayed when your application is loaded into memory. Therefore, you must provide a splash screen to make the boot process look better.

Take advantage of the screen saver and show your logo / information while downloading the application.

+2
source

If you read the Human Interface Guide , you will see that a launcher image is required.

However, you can fake it without using it, using the same image as your first screen (that is exactly what Apple wants you to do) again see recommendations).

+1
source

Generic apps should provide launch images for iPhone and iPad idioms.

https://developer.apple.com/library/ios/documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/App-RelatedResources/App-RelatedResources.html#//apple_ref/doc/uid/TP40007072-CH6-SW12

To let the system know that your application supports the screen size of iPhone 5, include the correctly named launch image in the application package. At run time, the system looks for a startup image whose name contains the -568h modifier. If such an image is present, the system assumes that your application supports iPhone 5 explicitly and launches it in full screen mode. If there is no such image, the system launches your application with black bars above and below your application content on large-screen devices; it also reports the screen size of your application as 320 by 480 pixels, so your screen-based calculations are still correct.

https://developer.apple.com/library/ios/documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/AdvancedAppTricks/AdvancedAppTricks.html

0
source

All Articles