I am working on a project that requires some image processing, I also asked a question about it, and I got a very good solution, here is the link to create a completely new image in iOS, choosing different properties
but now I want to study this in more detail, and I am confused where I should start to study quartz 2d or basic animation or main graphics or the image of the kernel.
Apple documents say about quartz 2d that
The Quartz 2D API is part of the Core Graphics framework, so you can see Quartz called Core Graphics or, simply, CG.
and apple docs talk about a baseline that
Structure Core Graphics is a C-based API based on Quartz Enhanced Drawing Engine.
it confuses how they are both related to each other ...
Now the main animation contains all the concepts of coordinates, borders, frames, etc., which are also necessary when drawing images
and kernel image introduced in ios 5
where should I start to study or in what sequence do I start to study all this.
ios
supera Feb 12 '12 at 11:50 2012-02-12 11:50
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