You can draw text in a CGContext using Destination Out as an overlay mode.
This code works:
- (void)viewDidLoad { [super viewDidLoad]; self.view.backgroundColor = [UIColor greenColor]; UIFont* font = [UIFont fontWithName:@"Helvetica-Bold" size:18]; NSString* buttonText = @"BUTTON"; CGSize buttonSize = CGSizeMake(200, 50); NSDictionary* textAttributes = @{NSFontAttributeName:font}; CGSize textSize = [buttonText sizeWithAttributes:textAttributes]; UIGraphicsBeginImageContextWithOptions(buttonSize, NO, [[UIScreen mainScreen] scale]); CGContextRef ctx = UIGraphicsGetCurrentContext(); CGContextSetFillColorWithColor(ctx, [UIColor redColor].CGColor); UIBezierPath *path = [UIBezierPath bezierPathWithRect:CGRectMake(0, 0, buttonSize.width, buttonSize.height)]; CGContextAddPath(ctx, path.CGPath); CGContextFillPath(ctx); CGContextSetBlendMode(ctx, kCGBlendModeDestinationOut); CGPoint center = CGPointMake(buttonSize.width/2-textSize.width/2, buttonSize.height/2-textSize.height/2); [@"BUTTON" drawAtPoint:center withAttributes:textAttributes]; UIImage* viewImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); UIImageView* imgView = [[UIImageView alloc] initWithImage:viewImage]; [self.view addSubview:imgView]; }
By the way, if you want to install UIImage in UIButton, and not just add it to the view:
UIButton* boton = [[UIButton alloc] initWithFrame:CGRectMake(50, 50, viewImage.size.width, viewImage.size.height)]; [boton setBackgroundColor:[UIColor clearColor]]; [boton setTitleColor:[UIColor redColor] forState:UIControlStateNormal]; boton.titleLabel.font = font; [boton setTitle:buttonText forState:UIControlStateNormal]; [boton setImage:viewImage forState:UIControlStateHighlighted]; [self.view addSubview:boton];
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