The only way to do this is to use your own pixel shader when drawing this particular image.
You can find many effects on the net for the glow effect, and there are also ways to use them. You can check out the official LibGDX article on this topic https://github.com/libgdx/libgdx/wiki/Shaders
However, I would not recommend that you follow this path, because using different shaders to draw individual images will make you make the code loop much more complex and less optimal. Thus, either you compromise, or simply find a simpler way to achieve this behavior without shaders (I mean, draw it statically somehow).
source share