I am trying to compile Adobe ANE tutorial (GitHub repo here , tutorial here ) for armv7 and arm64 architectures to update it.
ADT not working, Apple App Store allows only universal applications. "libIOSVolumeLib.a" is not a universal binary. Please change build settings in Xcode project to "Standard Architecture" to create universal library/framework Apple App Store allows only universal applications. "libIOSVolumeLib.a" is not a universal binary. Please change build settings in Xcode project to "Standard Architecture" to create universal library/framework
However, lipo -info ios/libIOSVolumeLib.a reports: ios/libIOSVolumeLib.a are: i386 x86_64 , which I think means the file is ok.
My Xcode project settings clearly show:
- Architecture uses
Standard Architectures (armv7 arm64) - Only active architecture builds set to
NO - Virtual architectures
armv7 armv7s arm64 - My build configuration is set to "release"
Everything builds OK. The file libIOSVolumeLib.a is copied to the appropriate folder structure referenced by the ADT build command.
The ADT build command I am using is adt -package -target ane Volume.ane extension.xml -swc VolumeLib.swc -platform iPhone-ARM -C ios . -platformoptions platformoptions.xml -platform Android-ARM -C android . -platform default -C default . adt -package -target ane Volume.ane extension.xml -swc VolumeLib.swc -platform iPhone-ARM -C ios . -platformoptions platformoptions.xml -platform Android-ARM -C android . -platform default -C default .
The ADT that I use is located in the bin folder of the last Adobe AIR SDK (AIR v.18) that I just downloaded today. I do not know if this SDK is used, but I assume that it is, since ADT is in a subdirectory of this SDK folder.
How to fix this error?
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