Can I use GPUImageView / GLSurfaceview in recycler view mode?

I am working on a photo editing application. I use GPUImageView to apply effects. I want to display multiple images of thumbnails with various different effects in recycler mode so that the user understands how the image will look after applying this effect.

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a little late, but its a bad idea. This will slow down or even freeze your application on some devices. I tried to do this in my application with about 23 filters, which turned each filter preview into regular jpeg thumbnails and used them in an ImageView (floating point, down sampled memory with saving images) in the reseller view

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