I think this is just a debugging message that has not been cleared on iPod / iPhone devices.
In my application, the problem seems to be related to using Sprite Atlases in the xcassets file.
if I initialize the sprite with:
SKTexture(imageNamed: "Sprite")
I get a message; However, using the following:
SKTextureAtlas(named: "Atlas").textureNamed("Sprite")
I do not receive a message.
In addition, any sprites created in the .sks file will display an error, since you do not have the ability (or need) to define the atlas.
Darren Branford Dec 11 '15 at 11:50 2015-12-11 11:50
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