I work in a game made in Unity3D, and due to the large size of the binary file, I consider the idea of ββtargeting only 64-bit devices (and thus avoiding the armv7 and armv7s sections in bold binary format), the bitcode is not currently an option due to third-party frameworks (especially Google), so 64-bit targeting is my last resort.
The State of the Union Platform states that βSo, we continue, we will only allow you to send 64-bit store applications starting from iOS 9 at the end of this year,β which makes me think that this is currently possible.
I saw several threads about hacking UIRequiredDeviceCapabilities , but to no avail.
My version is Xcode Version 7.1.1 (7B1005) .
Does anyone know what the actual steps are for sending only a 64-bit application?
EDIT:
Let me clarify:
thanks
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