With Appleโs new requirement to have support for 64-bit builds, executable applications are becoming more and more.
After several attempts to reduce the final build size by something <100mb, I was wondering if I could refuse 32-bit support and only support the 64-bit version.
Building an application for the 64-bit version works fine, but the submitting process seems to prevent this behavior.

Adding this undocumented UIRequiredDeviceCapabilities does not change anything since the error becomes the following 
I checked that in my architecture settings there is no mention of armv7 or armv7s.
However, people at the Unity forum seem to be saying that this is possible based on a similar conversation at the Apple Forum
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