I have a huge problem trying to determine the correct font size on the different screens that exist.
I currently have a helper function called getCorrectFontSizeForScreen .
export function getCorrectFontSizeForScreen(currentFontSize){ const maxFontDifferFactor = 6; //the maximum pixels of font size we can go up or if(Platform.OS === 'ios'){ //iOS part let devRatio = PixelRatio.get(); this.fontFactor = (((screenWidth*devRatio)/320)*0.55+((screenHeight*devRatio)/640)*0.45) if(this.fontFactor<=1){ return currentFontSize-float2int(maxFontDifferFactor*0.3); }else if((this.fontFactor>=1) && (this.fontFactor<=1.6)){ return currentFontSize-float2int(maxFontDifferFactor*0.1); }else if((this.fontFactor>=1.6) && (this.fontFactor<=2)){ return currentFontSize; }else if((this.fontFactor>=2) && (this.fontFactor<=3)){ return currentFontSize+float2int(maxFontDifferFactor*0.85); }else if (this.fontFactor>=3){ return currentFontSize+float2int(maxFontDifferFactor); } }else{ //Android part let scale = screenWidth/375; //got this from the f8 facebook project this.fontFactor = (((screenWidth)/320)*0.65+((screenHeight)/640)*0.35) if(this.fontFactor<=1){ //for 0.8 until 1.0 use 8 (800x600 phone this.fontFactor == 0.961) return float2int(scale * (currentFontSize+8)); }else if((this.fontFactor>=1) && (this.fontFactor<=1.6)){ //for 1.0 until 1.5 use 4 (NEXUS 5 this.fontFactor == 1.055) return float2int(scale * (currentFontSize+4)); } else{ return float2int(scale * (currentFontSize+2)); } } function float2int (value) { return value | 0; //Converts a float to an integer }
and then normalize the font size as follows:
const styles = StyleSheet.create({ aText:{ color: 'white', fontFamily: 'Whatever', fontSize: getCorrectFontSizeForScreen(14), } });
It seems to work well on iOS, but not so good on Android ... I think I need more fontFactor groups to create this list with a trial version and an error!
But I wonder if there is a better way to do this? What are others doing about this?
Thanks!
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