I'm having trouble using the SKTransaction crossFadeWithDuration .
It used to bring the new SKScene to the top of the current SKScene perfectly for me, but now it works more like a fadeWithDuration object, leaving a gray distance between the two SKScenes.
It seems to me that this difference has occurred with a recent update, but so far I have not noticed this. I just call this method with UIButton press:
self.skView.presentScene(Puzzle1(size: (self.view?.bounds.size)!), transition: SKTransition.crossFadeWithDuration(2.0))
Has anyone else had this problem, or was there any known solution / workaround for this?
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